Those who experienced the home computer boom of the 1980s
will no doubt remember the text-based adventure games which inevitable began
with the words, “You are in a dark room,” swiftly followed by mounting
frustration as you typed in, “Turn on lights,” only to be informed that, “You
cannot turn on lights,” or even worse, “Command not recognised.” Australian
comedian John Robertson has created a comedy show which revisits those halcyon
days in his show The Dark Room.
Starting life as an interactive game via Youtube, Robertson
has refined the formula into a comedy performance which brings the thrills,
spills, and occasional frustration of the text-based adventure games. The show
itself is an interactive adventure with audience members being given the chance
to make decisions which either progress the story or result in their turn
coming to a sticky end.
Robertson’s stage set
up consisted of a table with a variety of intriguing props (including a
pineapple – or as Robertson called it “a flamboyant potato” - and an inflatable
crocodile) and a projector screen which warned the audience pre-show that “You
are about to die!” Death was a frequent hazard in text-based adventures; a
wrong command could see the grim message “You died” appear onscreen. Robertson
has retained this aspect and amplified it to comic effect with the words “YA
DIE!” filling the screen during the game as players made incorrect decisions
and Robertson led a chant of “Ya die!” with the audience (audiences were also
encouraged to chant along with the opening line of each turn – “You awake to
find yourself in a dark room!”).
As a performer, Roberston was commanding. Dressed in a
suitably gauche looking costume to make him look like a dungeon master
from medieval times merged with the 1980s (spiky shoulder pads and all)
shining a torch under his face to look spooky, he bestrode the stage like
Gollum from The Lord of the Rings. For his vocal delivery, however, Robertson
was channelling his inner Brian Blessed -and it came as a surprise to many in the
audience when he dropped his ‘Dungeon Master’ voice for his natural Australian
accent before the interval.
His repartee with the audience was engaging and he
was more than capable of dealing with heckles from a couple of pedants in the
audience.
Robertson explained the rules of the game: players would be
selected from the audience (often volunteering themselves) to play The Dark
Room. Anyone who escaped the room could win £1000 (no-one has done this yet,
barring two people in 2012 when the prize was £50!). Players wouldn’t leave
empty handed, however, as the table at the side of the stage was revealed to be
the ‘Table of Wonders’ and they were given an object from the table (the
‘Wonders’ ranged from a Poundland bag to a football DVD). Robertson made sure
the players would struggle to enjoy the bequeathed Wonder (the football DVD was
awarded to an American couple from Seattle in the hope that they would never be
able to play it because of the region encoding). As audience members were
picked out to play The Dark Room, Robertson would ask what their names were and
he would swiftly rename them “Darren.” To distinguish between the many Darrens
of the night, Robertson would often add a word or phrase before Darren
(“Resentful Darren,” “Seattle Darren,” and scoring the biggest geek points of
the night, “Wesley Crusher Darren”).
The jokes came thick and fast and the options presented within
the game were often primed for comedic effect. One screen offered the chance
for players to ‘Check pockets’ or ‘Czech pockets’ and either selection resulted
in a gag. Robertson’s often OTT delivery provoked much hilarity – at one point
his voice shot up about three octaves at the end of the word ‘throw' which
caused an audience member to laugh so hard and so much that they had to leave
the room. Mere seconds after that, the computer programme which was running the
Dark Room game crashed and an error message appeared on the screen. “I’ve
broken that man and now the game’s broken!” Robertson howled with laughter as
the rest of the audience fell into hysterics. Normal service was soon resumed
and the final game before the interval was the ‘Democracy Round’ where the
whole audience got to play by shouting for the option they wanted Robertson to
select, the one with the most noise got selected.
The second half of the show was the same as the first but
familiarity with the format only added to the experience as the in-jokes became
clearer and the audience threw themselves into the chants of “Ya die!” In the
audience were many who had seen the show before and returned for more. Given
the constant hilarity of the show, it was easy to see why it was rewarded with
returning audience members. For those was fond memories of the text-based
adventure games, The Dark Room is a hysterical take on those graphic-less games
of yesteryear. For those unfamiliar with what the show sends up, there is still
a hugely entertaining and downright funny evening to be had. Highly recommended!
Reviewer - Andrew Marsden
on - 15/7/18
on - 15/7/18
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